erincatto/box3d: Trending on GitHub
Box3D
Box3D is a 3D physics engine for games.
Build status
Features
Collision
Continuous collision detection
Contact events
Convex hulls, capsules, spheres, triangle meshes, and height fields
Multiple shapes per body
Collision filtering
Ray casts, shape casts, and overlap queries
Sensor system
Physics
Robust Soft Step rigid body solver
Continuous physics for fast translations and rotations
Island based sleep
Revolute, prismatic, distance, mouse joint, weld, and wheel joints
Joint limits, motors, springs, and friction
Joint and contact forces
Body movement events and sleep notification
System
Data-oriented design
Written in portable C17
Extensive multithreading and SIMD
Optimized for large piles of bodies
Samples
Uses sokol to run with D3D11 on Window, Metal on macOS, and OpenGL 4.3 on Linux
Graphical user interface with imgui
Many samples to demonstrate features and performance
Building all platforms
Install CMake
Install git
Ensure these run from the command line
Building with CMake presets (recommended)
The presets in CMakePresets.json give one build flow on every platform and are picked up automatically by Visual Studio, VS Code, and CLion (open the folder and choose a preset). From the command line:
Windows: cmake --preset windows then cmake --build --preset windows-release
Linux: cmake --preset linux-release then cmake --build --preset linux-release
macOS: cmake --preset macos then cmake --build --preset macos-release
Run the samples app (must be in the Box3D directory).
Windows: .\build\bin\Release\samples.exe
Linux: ./build/bin/samples
macOS: ./build/bin/Release/samples
Building for Visual Studio
Install Visual Studio
Run build_vs2026.bat
Open and build build/box3d.slnx
Building for Linux
Run build.sh from a bash shell
Results are in the build sub-folder
Building for Xcode
mkdir build
cd build
cmake -G Xcode ..
Open box3d.xcodeproj
Select the samples scheme
Build and run the samples
Building and installing
mkdir build
cd build
cmake ..
cmake --build . --config Release
cmake --install . (might need sudo)
Using Box3D in your project
The core library has no dependencies beyond the C runtime (and libm on Unix). Linking it gives you the box3d::box3d target. When Box3D is consumed as a subproject it builds the library only; samples, tests, and benchmarks are skipped.
The recommended path is FetchContent, which pins a tag and needs no separate install step:
include(FetchContent) FetchContent_Declare(box3d GIT_REPOSITORY https://github.com/erincatto/box3d.git GIT_TAG v0.1.0) FetchContent_MakeAvailable(box3d)
target_link_libraries(my_app PRIVATE box3d::box3d)
For a vendored copy or git submodule, point add_subdirectory at it:
add_subdirectory(extern/box3d)
target_link_libraries(my_app PRIVATE box3d::box3d)
To use a copy installed with cmake --install, find the package:
find_package(box3d 0.1 REQUIRED)
target_link_libraries(my_app PRIVATE box3d::box3d)
See docs/hello.md for a minimal first program.
Compatibility
The Box3D library and samples build and run on Windows, Linux, and Mac.
You will need a compiler that supports C17 to build the Box3D library.
You will need a compiler that supports C++20 to build the samples.
Box3D uses SSE2 and Neon SIMD math to improve performance. This can be disabled by defining BOX3D_DISABLE_SIMD.
Documentation
The user manual lives in docs/ and is built with Doxygen. Enable the BOX3D_DOCS CMake option and build the doc target.
Community
Discord
Contributing
Please do not submit pull requests. Instead, please file an issue for bugs or feature requests. For support, please visit the Discord server.
Giving feedback
Please file an issue or start a chat on discord. You can also use GitHub Discussions.
License
Box3D is developed by Erin Catto and uses the MIT license.
Sponsorship
Support development of Box3D through Github Sponsors.
Please consider starring this repository and subscribing to my YouTube channel.




