ZadeNor AI
ZadeNor AI
Back to Blog
AI

erincatto/box3d: Trending on GitHub

July 2, 2026
5 min
437 views
By ZadeNor AI Team
erincatto/box3d: Trending on GitHub

erincatto/box3d: Trending on GitHub

Box3D

Box3D is a 3D physics engine for games.

Build status

Features

Collision

Continuous collision detection

Contact events

Convex hulls, capsules, spheres, triangle meshes, and height fields

Multiple shapes per body

Collision filtering

Ray casts, shape casts, and overlap queries

Sensor system

Physics

Robust Soft Step rigid body solver

Continuous physics for fast translations and rotations

Island based sleep

Revolute, prismatic, distance, mouse joint, weld, and wheel joints

Joint limits, motors, springs, and friction

Joint and contact forces

Body movement events and sleep notification

System

Data-oriented design

Written in portable C17

Extensive multithreading and SIMD

Optimized for large piles of bodies

Samples

Uses sokol to run with D3D11 on Window, Metal on macOS, and OpenGL 4.3 on Linux

Graphical user interface with imgui

Many samples to demonstrate features and performance

Building all platforms

Install CMake

Install git

Ensure these run from the command line

Building with CMake presets (recommended)

The presets in CMakePresets.json give one build flow on every platform and are picked up automatically by Visual Studio, VS Code, and CLion (open the folder and choose a preset). From the command line:

Windows: cmake --preset windows then cmake --build --preset windows-release

Linux: cmake --preset linux-release then cmake --build --preset linux-release

macOS: cmake --preset macos then cmake --build --preset macos-release

Run the samples app (must be in the Box3D directory).

Windows: .\build\bin\Release\samples.exe

Linux: ./build/bin/samples

macOS: ./build/bin/Release/samples

Building for Visual Studio

Install Visual Studio

Run build_vs2026.bat

Open and build build/box3d.slnx

Building for Linux

Run build.sh from a bash shell

Results are in the build sub-folder

Building for Xcode

mkdir build

cd build

cmake -G Xcode ..

Open box3d.xcodeproj

Select the samples scheme

Build and run the samples

Building and installing

mkdir build

cd build

cmake ..

cmake --build . --config Release

cmake --install . (might need sudo)

Using Box3D in your project

The core library has no dependencies beyond the C runtime (and libm on Unix). Linking it gives you the box3d::box3d target. When Box3D is consumed as a subproject it builds the library only; samples, tests, and benchmarks are skipped.

The recommended path is FetchContent, which pins a tag and needs no separate install step:

include(FetchContent) FetchContent_Declare(box3d GIT_REPOSITORY https://github.com/erincatto/box3d.git GIT_TAG v0.1.0) FetchContent_MakeAvailable(box3d)

target_link_libraries(my_app PRIVATE box3d::box3d)

For a vendored copy or git submodule, point add_subdirectory at it:

add_subdirectory(extern/box3d)

target_link_libraries(my_app PRIVATE box3d::box3d)

To use a copy installed with cmake --install, find the package:

find_package(box3d 0.1 REQUIRED)

target_link_libraries(my_app PRIVATE box3d::box3d)

See docs/hello.md for a minimal first program.

Compatibility

The Box3D library and samples build and run on Windows, Linux, and Mac.

You will need a compiler that supports C17 to build the Box3D library.

You will need a compiler that supports C++20 to build the samples.

Box3D uses SSE2 and Neon SIMD math to improve performance. This can be disabled by defining BOX3D_DISABLE_SIMD.

Documentation

The user manual lives in docs/ and is built with Doxygen. Enable the BOX3D_DOCS CMake option and build the doc target.

Community

Discord

Contributing

Please do not submit pull requests. Instead, please file an issue for bugs or feature requests. For support, please visit the Discord server.

Giving feedback

Please file an issue or start a chat on discord. You can also use GitHub Discussions.

License

Box3D is developed by Erin Catto and uses the MIT license.

Sponsorship

Support development of Box3D through Github Sponsors.

Please consider starring this repository and subscribing to my YouTube channel.


Source: https://github.com/erincatto/box3d

About the Author

ZadeNor AI Team is a leading expert in AI, contributing to cutting-edge research and development in the field.